Still trying to guess what portable engine to use for my little ZX Spectrum emulator. I was using Engo, and that worked well for graphics display purposes, but it's rather terrible for handling keyboard input. Now I'm trying out Raylib, which just does the job for display purposes, and input handling seems less convoluted. I had warmed up to Engo, but I don't want to spend too much time taming the layers that are supposed to make your work lighter. In any case, the display has to render exactly the same and there can be no visible advantages, other than possibly minor performance bottlenecks uploading textures to the GPU.
#ZXSpectrum #Spectrum #
#Speccy #raylib #engo #retrocomputing #ZXSpectrum256 #Spectrum256
