First time trying livecoding with dreamvision, during tonight's @FieldFX jam. Had no plan so started from scratch and doodled, ended with this after an hour. #creativecoding#livecoding#demoscene#dv98
Little test of some of the graphics stuff in dreamvision (my new fantasy console). Background is a shader with raytracing, text is done with the 2D drawing API. I'm kinda liking how they play together, makes for some fun possibilities. This has the graphics set to YUV color mode (one thing I want to support is rendering modes other than RGB). #dv98#creativecoding#demoscene
Got a little time this morning, so making sure the docs are there for the FFT functions. I've been thinking a bit about the things I don't like in other fantasy consoles and how they could be improved, so one thing is searchable help in a separate window. #dv98#creativecoding#gamedev
Bit of fantasy console dev tonight. The new console support audio monitoring with fft (good for live coding), been cleaning that up. It's now accessed with an fft() function like so: float x = fft(i, Smoothed); I'm trying to keep the API as simple as possible, API UX is important. Text rendering is pretty much done I think :) #dv98#gamedev#demoscene
I'm going to start teasing my new fantasy console. It's not far off ready for an alpha release I think. Here's it, running a little game I wrote in it. #gamedev#demoscene#creativecoding#dv98