Just had similar results with #Deno.

I worked out a kluge to get both #Bun and #Deno to transpile all the files (by creating a single .js file that `import`ed all of them, and compiling that), but the resulting main.js doesn't work.

The project in question is not what you'd call "clean" -- a kluge previously bolted on to another kluge, then split from it. So it's a mess. Still, "Transpile these files and catenate the results," doesn't seem hard to me. Clearly I'm missing something...

Dear #Bun Enthusiasts:

I occasionally muck around with a browser-based dungeon crawler game, whose underlying code is a big pile of separate TypeScript files, transpiled into a single .js file, built by `tsc` with the `outFile` option.

Yesterday, I tried messing with Bun to do the same thing. It was willing to output the files individually, but I was unable to get it to collect them all into a single output file.

Is this something Bun can do? I'm using Bun 1.3.8.

Malik Tillman and Arthur score as Bayer Leverkusen heap more misery on Eintracht Frankfurt
https://www.bundesliga.com/en/bundesliga/news/eintracht-frankfurt-bayer-leverkusen-match-report-highlights-matchday-20-35831
Malik Tillman, Arthur and Aleix García all scored as Bayer Leverkusen got a third straight win with a 3-1 victory away at Eintracht Frankfurt, who had Ellyes Skhiri sent off and are now eight games without a win in all competitions, despite Robin Koch’s consolation goal. #bun...
Malik Tillman and Arthur score as Bayer Leverkusen heap more misery on Eintracht Frankfurt

Malik Tillman, Arthur and Aleix García all scored as Bayer Leverkusen got a third straight win with a 3-1 victory away at Eintracht Frankfurt, who had Ellyes Skhiri sent off and are now eight games without a win in all competitions, despite Robin Koch’s consolation goal.

Bundesliga
Bun v1.3.8 - Mander

Lemmy

executable generate with single `console.log` statement is 123MB in size (linux x64).

bun build with `--compile` option for the same is 96MB in size.

(both embed respective runtimes)

#node #bun #javascript

winit. (@hiwinit)

theo의 BEAM 관련 영상을 보고 Erlang VM의 분산 컴퓨트 방식을 배운 뒤, Bun을 가볍게 재현한 분산 작업 러너 'zukov'를 만들었다고 보고. 멀티 노드 연산을 지원하는 분산 태스크 러너로, 최적화나 세부 기능은 부족하지만 동작 방식이 마음에 든다는 설명.

https://x.com/hiwinit/status/2016605312191754541

#distributed #taskrunner #bun #erlang #beam

winit. (@hiwinit) on X

after watching @theo's vid on BEAM & learning how erlang vm handled distributed compute, i tried making a lite bun recreation. i call it zukov. it's a distributed task runner with multi-node compute. obviously not as optimized or detailed but i really love how this thing works

X (formerly Twitter)
Bun v1.3.7 - Mander

Lemmy

¿Tu código de Node.js es una ensalada de if-else y lógica de base de datos mezclada con rutas? 🍝 Es hora de subir el nivel.

Te enseño los 2 patrones de diseño que REALMENTE uso en producción este 2026:

✅ Singleton
✅ Factory

Implementados con Bun y TypeScript. Sin librerías, solo pura arquitectura.

Deja de escribir código espagueti aquí: https://youtu.be/t85zItaSFfU

#DevLife #TypeScript #NodeJS #Bun #CleanCode

Patrones de Diseño en Node.js: Código Senior con Bun y TypeScript

YouTube

🚀 #MCPCLI v0.3.0: A Lightweight CLI for Dynamic #MCP Server Discovery #AI #DevTools #opensource

🪶 Built on #Bun - compiles to a single standalone binary for easy deployment and distribution across platforms

🔌 Works with both stdio (local) and HTTP (remote) MCP servers for maximum flexibility in connecting to external tools, APIs, and data sources

🔍 Glob-based search across all servers with mcp-cli grep "*pattern*" to find the right tools instantly without loading everything upfront
🧵 👇