this is actually insane, especially how it manages to still have that weird alternate-universe feeling common throughout sm64-personalization-conspiracy media, in spite of all the polish

https://www.youtube.com/watch?v=P8KXggt7jqE

#b3313

B3313s BRAND NEW DEMO....

YouTube

I made a video showing a relatively-quick look at B3313. I really love this hack; it's so atmospheric, haunting, liminal, unsettling, yet oddly relaxing all at once. Feel free to share!

It's great for a fun Halloween game if you want, though it's plenty good to play at any time.

https://youtu.be/oQt54NwPe60

#SuperMario64 #B3313 #Halloween

B3313 (Super Mario 64 Internal Plexus) - Hack Showcase

YouTube

200th star collected

#b3313

almost reached the 200 star milestone in my first b3313 playthrough (1.0.2), now that I'm at it I guess it's about time I finish collecting the remaining red stars as well for.. reasons

#b3313

I'm impressed by how b3313 still keeps surprising me with new places after I've been playing the game on and off for like a year now

#b3313

I also started using a trick to get to vanilla lobby that I have no idea how I took so long to figure out

you can get to vanilla lobby by dying in the beta lobbies, so all you really need to do is just kill yourself, pause right as the health counter hits 0 but before the screen starts fading, and fast travel so the death animation finishes playing out in one of the beta lobbies

the -1 life cost of the trick can be easily nullified with the doorways in plexal lobby that make your life counter underflow (which you're likely gonna use anyways soon after loading a save to avoid game overs in the middle of exploration)

#b3313

anyway during tonight's play session I went back through a door I had just stepped into and unknowingly found myself in nightmare basement, the darkness and sudden lack of music (not to mention doors locked in such a way I was being funneled into the basement, not the most reassuring of places to begin with) really did put me on edge lmao

#b3313

Nightmare Basement

Nightmare Basement is an area in B3313. This area is nearly structurally identical to the vanilla Super Mario 64 basement, but is blanketed in a black fog. Most of the doors in this area are locked, and none of the level entrances are functional. There is a Vanish Cap block up the slope to the left of the basement entrance, which be used to pass through the defunct Shifting Sand Land entrance and collect a star. The only usable door in the basement leads into the Hazy Maze Cave room. In...

B3313 Wiki

tempted to try out b3313 unabandoned, I see that last december it got updated to be console-compatible (which means it should run on the emulator I have on my n3ds, unlike official 1.0.2 which I've been playing on desktop so far)

#b3313