We are thrilled to announce that, after some massive recent engine improvements, #VUEngine now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot. #VirtualBoy#homebrew#wireframe
VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C++. While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. 🪄✨ #VirtualBoy#VUEngine#homebrew#VirtualC
We recently did a test print of the #FormulaV manual. Just a rough one on a cheap inkjet printer, but feels great to hold it in hands. It's the size of a CD booklet, which fits perfectly into the box. ✨ #VirtualBoy#homebrew#VUEngine