VUEngine goes platform-agnostic with each supported platform being a separate plugin. Virtual Boy being the obvious first and only platform supported so far. More platforms might follow in the future. #VUEngine #homebrew #VirtualBoy https://www.patreon.com/posts/pure-vuengine-152831710
Merry christmas!🎄 Here's our 2025 recap about #FormulaV, #VUEngine, #VUEngineStudio and its upcoming sound editor. #VirtualBoy #homebrew https://www.patreon.com/posts/team-vuengine-143736772
We are thrilled to announce that, after some massive recent engine improvements, #VUEngine now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot. #VirtualBoy #homebrew #wireframe
#VUEngine Studio v0.6.0 is out, accompanied by many engine improvements and an extensive documentation update, including a new beginner's tutorial leading you step-by-step through making a #VirtualBoy game. #homebrew https://www.patreon.com/posts/at-last-tutorial-121722473
Merry Christmas!🎄 We have a little present for our backers on Patreon. Check out the remaster of Walking City in #FormulaV Demo 21! #VirtualBoy #homebrew #VUEngine https://www.patreon.com/posts/formula-v-demo-118617606
VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C++. While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. 🪄✨ #VirtualBoy #VUEngine #homebrew #VirtualC
We recently did a test print of the #FormulaV manual. Just a rough one on a cheap inkjet printer, but feels great to hold it in hands. It's the size of a CD booklet, which fits perfectly into the box. ✨ #VirtualBoy #homebrew #VUEngine