We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.
Recently accomplished tasks: New title screen render by VirtuousRage, resembling the box art, and finishing the Japanese translations, thanks to Kazuo Entertainment and dudeway4. Now we can fully focus on finishing the #VUEngineStudio music editor to get sound on par with the rest of #FormulaV.
We are thrilled to announce that, after some massive recent engine improvements, #VUEngine now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot. #VirtualBoy#homebrew#wireframe
VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C++. While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. 🪄✨ #VirtualBoy#VUEngine#homebrew#VirtualC