π₯οΈ New interactive demo: Virtual Qubit Showdown
Bruhat-Tits tree encoding vs surface code grid. Side-by-side comparison under identical noise.
π³ Ultrametric tree: errors geometrically confined
π² Euclidean grid: errors spread freely
Try it: qnfo.github.io/ultrametric-game-of-life
Based on published research validating ultrametric error confinement:
π doi.org/10.5281/zenodo.20134944
π doi.org/10.5281/zenodo.20154557