I'm super proud of this. Yesterday morning I asked myself "what's the fastest way to draw a circle on the screen of my emulated Atari 8-bit using Assembly Language?" This led me to write an algorithm that figures out X and Y displacement from a center point using the radius of a circle and an angle. How do I calculate the sine of the angle in Machine Language? Read here to find out! https://atariamateur.wordpress.com/2026/02/13/reinventing-the-wheel/ #Retrocomputing #MachineLanguage #TrigFunctions
Reinventing the Wheel

Some days it’s like I don’t even WANT to make a working game. While messing about with Gary Greaser, the animated sprite I designed last month, I suddenly decided for no reason whatsoev…

Atari Amateur

🎱 Stellated Octahedron
by Amit Sheen @amit_sheen
Trig functions in #CSS to create intricate 3D shapes and control them at runtime.
#css #webdev #Animation #octahedron #TrigFunctions

https://codepen.io/amit_sheen/full/GRwbGwP

Stellated Octahedron

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CodePen