I'm super proud of this. Yesterday morning I asked myself "what's the fastest way to draw a circle on the screen of my emulated Atari 8-bit using Assembly Language?" This led me to write an algorithm that figures out X and Y displacement from a center point using the radius of a circle and an angle. How do I calculate the sine of the angle in Machine Language? Read here to find out! https://atariamateur.wordpress.com/2026/02/13/reinventing-the-wheel/ #Retrocomputing #MachineLanguage #TrigFunctions
🎱 Stellated Octahedron
by Amit Sheen @amit_sheen
Trig functions in #CSS to create intricate 3D shapes and control them at runtime.
#css #webdev #Animation #octahedron #TrigFunctions
