#WroughtWorlds 2024 03-23 Cultures and People : Looks & Personality
This week is actually piggy backing off of the WordWeavers ‘tag “Which do you figure out first---MC's looks or personality? “ Originally I was going to touch more on City designs & structures, picking up from the other week talking about City Layouts + aesthetics, but my brain percolated on my succinct but admittedly cheeky answer to WordWeavers while I was at the thrift shop, so change of course 😀.
My autism has the flavour note of being fascinated with people. Sprinkle in some [redacted, trauma discussion] and my brain parses + reads people sort of like how Sherlock Holmes would parse details in a crime scene or by observing people.
I lack the mental machina to act on this information though when dealing with people in meat space.
But! Here is how it looks when writing
If I'm talking to someone in the
#Tavernn , I see them, I understand them, and there's minor details I get/fill in from listening to them tell me their stories.
Whole-cloth characters on the other hand,
They precipitate from their cultures, so they are known 50% - 60% from the start, in both looks and personality. The other 40% - 50% is built from thinking about their minor stories that get summed up in a few sentence note. And those tend to go either direction of looks-personality or personality-looks but still happens nearly in the same instance.
e.g. "they wear finger-less leather gloves with Latigo reinforcement on the knuckles ever since the fight with Markkii when they were 13”
What most understand: They wear custom gloves.
What's actually there: They developed a paranoia that runs in the background of their mind, that they may need to defend themselves at any moment. The gloves reinforced for punching are an extension of this, and a subtle incorporation of a weapon/means of self defense that is always at the ready.
The looks and personality co-evolve as I think about where they started, where they’ve been, where they might be going.
It’s adjacent to how costume artists for movies use wardrobe design to shorthand certain traits/themes.
Except when writing it’s a two-way expression of personality and looks. They inform and shape each other. They evolve as the character evolves.
Tallia from Wytch-Fork:The Witch and the Wolf, frequently wears a hat during summer with an extra large brim. The hat is an amalgamation of the pointy-hat style we typically associate with stereotypical witches (such as the Wicked Witch of the West), and a farmer’s straw hat. The brim is a stiffened clothes that casts shade out to her shoulders, and above the hatband is a band of woven wicker in a honeycomb pattern before continuing into a short back swept peak that matches the brim.
The colour of the cloth parts are charcoal grey.
The points:
1. She has a certain aesthetic she likes ( “witchy” )
2. She values comfort. ( Large brim for shade/reduced sunburns, wicker part for stiffness and maximum ventilation
3. Charcoal grey is an easy to make dye, providing a deeper shade than the natural tan/tan-white of the cloth.
The takeaway:
Tallia prioritizes comfort and ease of maintenance, as a carry-over from the semi-agri centric culture she grew up in, and that feeds into the freedom of self expression she’s now able to exercise having escaped to Koruu-on-the-Bay.
Hopefully that illustrates the semi symbiosis of looks + personality that happens when I’m character building