I gave a talk at csv,conf,v9 that explains how we used Grist to crowdsource a scientific answer to a worldly, important matter such as playing classic video games very fast.
Check it out! https://www.youtube.com/watch?v=ECMa7rFnQ2w
I gave a talk at csv,conf,v9 that explains how we used Grist to crowdsource a scientific answer to a worldly, important matter such as playing classic video games very fast.
Check it out! https://www.youtube.com/watch?v=ECMa7rFnQ2w
This is so cute.
When #TASbot connect to the N64 to deliver the payload for the game, it takes about 7 minutes to deliver the 2 megabyte payload. This is because the 3 controller ports (4 during the bootstrap phase) have a limited polling rate. The data transfer protocol is segmented into 90 byte blocks. Each poll on each controller port is 4 bytes.
What about error handling?
Rumble feature!
If there's a data transfer error, N64 sends rumble response and thus TASbot knows "oops, try again".