Since this project has really been a form & motion study (or rather form through motion), here's a little video taster of just a single random variation...
(See https://mastodon.thi.ng/@toxi/110553814835244481 for more context)
#MarbleMania #SoftbodyPhysics #GenerativeArt #WebGL #ThingUmbrella
Karsten Schmidt (@[email protected])
Attached: 1 image Long time no see... been working hard to get #MarbleMania finished (plus a ton of other things) and out of my system! This is the last work-in-progress share before the drop (still this month, details TBD). Learned so much working on this, and the project confirmed (yet again) having mostly taken the right decisions in #ThingUmbrella architecture/tooling, some of it finally getting put more thoroughly through its paces (e.g. https://thi.ng/shader-ast, https://thi.ng/webgl & https://thi.ng/timestep). The piece processes ~5 million vertices per frame, heavily using instancing and most of the work being done by the functionally composed vertex shader (via the Shader-AST DSL) and a CPU-side boids sim for the ~400 cells/droplets and swirls... #GenerativeArt #Marbling #SoftbodyPhysics #Boids