A Prayer

Author(s): Scott Douglas Jacobsen

Publication (Outlet/Website): The Good Men Project

Publication Date (yyyy/mm/dd): 2025/06/29

Do you ever see a puppy stare at the front door,

at the top of the stairs, awaiting a parent?

Do you ever wish for something to happen,

randomly on a walk, unrelated to the moment?

The puppy will wait,

for hours.

Some prayer is a wish-to-happen.

When we call for the dead,

it’s not for hours,

but a lifetime.

We are puppies,

and we walk down the steps through life to that,

damn door.

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#AbsentParent #GriefPrayer #LifeDoor #PuppyWaiting #SilentHope

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Hey everyone. Playing some more #SilentHope on Twitch tonight, if anyone is interested.

https://www.twitch.tv/jimclassic

jimclassic - Twitch

Silent Hope- 06

Twitch
This isn't a deep game, but they really put attention into all the details and that's what makes it so enjoyable to play. Simple things like the trees wobbling and making a cute noise when you hit them is so charming. So many dungeon crawlers go for the grimdark Soulslike knockoff look, I'm glad they went in a different direction. Definitely worth the 40 hours of play time. #SilentHope
Since at the end of the story everyone gets back their words, all the characters get new voice lines! And surprisingly this is absolutely enough incentive for me to play a bit more. I've gotten attached to these little nameless fighters. You also don't get the third class for each character yet, so it must only be after finishing Hard. IDK If I'll go that far, but it would be worth coming back to. #SilentHope
#SilentHope Beat the final boss quite handedly. The final cutscenes were really nice. The coolest part was that instead of doing a rolling credits video, they made the credits into a little bonus level! I've never seen that done before, I think it really encapsulates the fun attitude this game goes for.
#SilentHope I've made it down to floor 25 of 29 but still need to do some more grinding for weapons & materials before I can make it down to the bottom for sure. The last few floors were monster rushes - one for each of the previous areas so actually pretty easy, but with no fire they have to be done every time you want to make a run at the final boss. What makes the Ruined Castle harder than all the others is of course the longer levels, but also the mix of elements. Harder to plan equipment.
#SilentHope Made it down one more fire, but it's tough going. Taking a lot of damage on certain characters - usually when I'm miss-aiming my attacks. Alchemist is almost unusable because his defence is so low. I thought the level cap was 30 on the first playthrough because of one of the challenges, but I guess not because Wanderer has hit 31. That makes sense, I mean you'd need more skill points to max out three skills. Paladin has become my most reliable character.
#SilentHope Made it down to the third fire at floor 16 in the ruined castle although it was quite a push at the end. Still only using the weapons I got from the previous layer so time to go back and grind a bit to get new ones. A couple characters have hit level cap at 30 but the archer is still languishing at around level 23. A bit funny that Marvelous decided to introduce their sheep mascot character Wooly down here in the final levels instead of as a beginner mob like in most of their games.
#SilentHope Man, this game is great when you are depressed and just want to do something mindless. Anyway, beat the cat-gryphon boss of the third layer and ventured in to the fourth and final layer as far as the first fire. I can't believe it's 29 levels, but at least the first ones are quick. The environments of every level have been great, but this one is particularly atmospheric.