RE: https://mastodon.social/@everyplace/115860131856435267
For real: how do people test very complex gestures? In my #RandomForms sandbox, there’re libraries to:
- control the “world” canvas, panning & zooming the camera
- implement the sheet protocol
- use a custom multitouch recognizer
- use nested instances of a metal distortion renderer, for the sheet and the shapes
Any change to any of these can cause huge issues, so I need real integration tests. Afaik default tooling can’t chain gesture modifiers like a two-finger pan into a rotation.


