✨ It's #Pyjamarama Day! ✨
We'd love to hear if you'll be getting involved today, wearing your PJs and enjoying a day of stories to raise money for BookTrust!
✨ It's #Pyjamarama Day! ✨
We'd love to hear if you'll be getting involved today, wearing your PJs and enjoying a day of stories to raise money for BookTrust!
The more reading influencers a child has in their life, the more likely they are to develop a love of books and stories.
So how fantastic that this school used #Pyjamarama to get different year groups reading together!
Sign up to join the Pyjamarama fun:
It's so easy to take part in #Pyjamarama - and so much fun, too!
Sign up to wear your PJs and enjoy a day of reading on 22 May here:
"The children love Pyjamarama. It's a chance to enjoy reading and promote that across the school."
We visited a school to find out how they use #Pyjamarama to celebrate reading for pleasure - and raise money to support other children to get reading too:
"It's a day where you can go into any classroom and feel joy."
We can't wait for #Pyjamarama to return on 22 May!
We joined the staff and children at a school in Dunstable to find out why they love taking part - and how Pyjamarama supports reading for pleasure:
Save the date! 📅
We're delighted to share that #Pyjamarama will be back on 22 May, so get your PJs ready for a day full of reading fun to raise money for BookTrust ✨
I have some time on my hands so I've been working on a small project. This is a bunch of C# libraries which will help me port Spectrum games onto a modern platform. In this case I'm trying it on Godot using my old C# version of Pyjamarama. A lot of the work has already been done by me previously, but the original project wasn't very portable. So with a more modern approach in design I'm hoping this will make any games I've disassembled easier to port onto the PC. Swing by to https://sourceforge.net/projects/zxsim/ if you are interested.
Download ZxSim for free. API (C#) for simulating certain aspects of a ZX spectrum for porting. . Initially this project is a showcase of my abilities to write code using C# and DotNet libraries, along with Design Patterns and SOLID techniques. The project itself is a bunch of libraries that make porting Spectrum games easier using C#.
I'm contemplating my next 'retro' project, as I've not really done much in this area since #Nectar. So I'd appreciate #retrogaming fans opinions and vote on one of the following: