The last time I played 1860: Railways on the Isle of Wight, I found myself in the lead from fairly early on. As the game progressed, that lead only kept growing. Each round, the gap widened until it was clear that nobody had a realistic way to catch up with me. The game carried on, turns were taken, but the excitement and tension had gone. The game had become a fight for second place. I call this soft elimination, and it is especially common in longer games, when you are technically still playing, but no longer really competing. In this article, I want to talk about this a bit more.

Read the full article here: https://tabletopgamesblog.com/2026/03/10/killing-me-softly-a-look-at-player-elimination-topic-discussion/
Listen to the audio version here: https://open.spotify.com/episode/0n6d9VFbOzCNNMyBvoQXut?si=HQaWVVuuQw21uEuBAJcW7g

(Photo by Aleksandra Sapozhnikova on Unsplash)

#boardgames #PlayerElimination #BoardgameDesign