Overthinking Games: an armful of surprises in Sekiro: Shadows Die Twice
When I played Sekiro, I thought out loud, “Man, do I have a lot of questions about surgery in feudal Japan.”
Rock Paper Shotgun - PC Game Reviews, Previews, SubjectivityOverthinking Games: Devil May Cry 5 and its tangle of heavy metal influences
When we’re looking for an artistic genre, a mood, a milieu that has influenced Devil May Cry 5, where do we look? To heavy metal, of course.
Rock Paper Shotgun - PC Game Reviews, Previews, SubjectivityOverthinking Games: the achievable goals of Wobble Yoga
Depression reduces me and my body to a set of individual commands and careful button presses the same way body physics game Wobble Yoga does.
Rock Paper Shotgun - PC Game Reviews, Previews, SubjectivityOverthinking games: designing natural beauty in Eastshade
Eastshade is a first person exploration game where you play a travelling painter on a gorgeous island. But how does everything look this nice? We asked the
Rock Paper Shotgun - PC Game Reviews, Previews, SubjectivityOverthinking Games: the freedom of communicating in Wandersong
The most important thing Wandersong shows, by letting you express yourself whenever you like, that music can connect us.
Rock Paper Shotgun - PC Game Reviews, Previews, SubjectivityOverthinking Games: The Banner Saga’s banner represents unity rather than division
Rather than a battle standard, the banner in The Banner Saga brings people together.
Rock Paper Shotgun - PC Game Reviews, Previews, SubjectivityOverthinking Games: How Moonlighter’s inventory combats your greed
Moonlighter shows it’s the relationship with items that games actually have to tackle, not the inventory.
Rock Paper Shotgun - PC Game Reviews, Previews, SubjectivityOverthinking Games: Final Fantasy XV’s love of food
Food is an extremely important part of FFXV's boy band road trip, in the same way that it's important in our real lives.
Rock Paper Shotgun - PC Game Reviews, Previews, Subjectivity