Forgetting to add object pooling for frequently spawned objects like bullets or power-ups can lead to lag. Reuse objects instead of repeatedly instantiating and destroying them. #Unity3D #performance #optimization #objectpooling
Forgetting to add object pooling for frequently spawned objects like bullets or power-ups can lead to lag. Reuse objects instead of repeatedly instantiating and destroying them. #Unity3D #performance #optimization #objectpooling