NextGen #45 (September 1998) - Breaking it all Down

We are approaching the final hurrah for Sega’s consoles. Cover Sega’s last console hurrah, the Dreamcast, is coming. Intelligence No industry interview kicking off the issue this time. Instead we’re talking about industry efforts against software piracy, particularly for-profit piracy for systems that are currently for sale. On the one hand, I can’t be too…

Breaking it all Down
NextGen #43 (July 1998) - Breaking it all Down

NextGen gets a bit of a format and layout change this issue. Cover: EA’s Knockout Kings is on the cover, with a CG Muhammad Ali. Industry Interview: We get to meet a young up-and-comer named Mark Cerney, who has gone from designing Marble Madness, to running Universal Interactive Studios for Vivendi (and will later go […]

Breaking it all Down
NextGen #42 (June 1998) - Breaking it all Down

We’re getting ever closer to the release of Ocarina of Time this issue. Cover: Just Link on the cover this time. Some other games that have received reviews are mentioned, but Link’s got the spotlight. Industry Interview: Jack Sorensen, the President of Lucasarts is the subject. We get some discussion (with an awful layout) on […]

Breaking it all Down
NextGen #41 (May, 1998) - Breaking it all Down

Well, I didn’t intend to cover an issue with a Prince of Persia game on the cover to coincide with a new Prince of Persia game coming out, but it worked out that way. Cover: The cover for this issue is Prince of Persia 3D – with upcoming anti-game legislation in Florida being teased on […]

Breaking it all Down
NextGen #40 (April 1998) - Breaking it all Down

It’s April of 1998, but NextGen isn’t doing the April Fools Day nonsense. Instead, they have a preview for another big game from Hideo Kojima (appropriate considering Kojima just announced a new game as of this writing). Cover: The cover game is Metal Gear Solid, which is getting a preview, and NextGen’s staff is asking […]

Breaking it all Down
NextGen #39 (March 1998) - Breaking it all Down

We’re finally working with parity with Nintendo Power Magazine with our current NextGene Recap, covering March of 1998. Cover: Ultima IX is on the cover, promoting an exclusive preview. Industry Interview: We have Brian Moriarty of MPlayer getting interviewed on the future of online gaming. At this time, MPlayer is still in a strong place, […]

Breaking it all Down
NextGen #38 (February 1998) - Breaking it all Down

It’s time to get ahead of the game (so to speak) with NextGen Magazine. Cover: Are you a real hardcore gamer? (ugh) Industry Interview: We have an interview with Chris & Tim Stamper of Rare. We get questions about their relationship with Nintendo and a few questions about their design philosophy. I will note that […]

Breaking it all Down
NextGen #37 (January 1998) - Breaking it all Down

We are now getting NextGen Magazine caught up with where we’re at with Nintendo Power. Cover: Our cover touts profiles of “the most important people in the North American video game industry” with a close-up of John Carmack. Industry Interview: Phil Harrison (then at Sony) is being interviewed this time.  Here the focus is on […]

Breaking it all Down