This was a fun quick experiment:
Using an old photo I took in the forest, I used ml-sharp to generate gaussian splats from it, voxelized it in my toy renderer, relit the scene dramatically.
#rendeting #metalrt
Coloring a fractal is interesting in itself. Finding good colors is tricky. Applying them to the "right parts" is tricky.
Here's a comparison of off-white vs a value that's displaced relative to the folding for each iteration (then mapped to a color ramp).
#fractals #rendering #metalrt
Render a fractal in 2 easy steps.
1. Render a sphere.
2. Render the rest of the... fractal.
#rendering #metalrt
How to render a fractal in two easy steps:
1. Render a fractal.
2. Fold it into a fractal.
#rendering #metalrt
Fractal mitosis 4.
#metalrt #rendering
Fractal mitosis 3.
#metalrt #rendering
Fractal mitosis 2.
#metalrt #rendering
Fractal mitosis.
#metalrt #rendering

1/15) 🧡 Breaking down a quick experiment: Simple but slow displacement for ray-traced triangles
#MetalRT #rendering

Top-left: Typical path-tracer with a simple triangle-based model.
Other three: Same model input, with increasing displacement added while tracing the rays.

Seanterelle's #Blender geometry node tutorial is fun to play with: https://youtu.be/1i8CbRqq6xQ
The exported model is then rendered in my #MetalRT toy renderer.
- YouTube

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.