INDIKA llegará en Formato Físico para Nintendo Switch este otoño
https://powerups.es/indika-llegara-en-formato-fisico-para-nintendo-switch-este-otono/
INDIKA llegará en Formato Físico para Nintendo Switch este otoño
https://powerups.es/indika-llegara-en-formato-fisico-para-nintendo-switch-este-otono/
Oof, somehow I guessed that Pixelshire was going to be a whole disaster...Looking at the Steam Page there are so many negative reviews, they had said Pixelshire was going to skip early access and be 1.0. However, an early access looking build was deployed, with only Summer and Winter as seasons! I watched some release day videos too...Yikes is what I found.
They really missed the mark, as the controls are weirdly broken, quest structure is peculiar, tools break and can only be bought from NPCs. It's my hope they can turn this around with their ambitious patching plan. However, I'm not certain based on this sample of game that has been in dev for years.
I feel games that Merge Games Franchises touches turns to shit; they were the company behind shutting down SunnySide console development, so that game is forever in a buggy state and on sale.
Aftabi Games (Formerly Rainy Games) was deeply disappointed about the situation and acknowledged their own shortcomings with developing their first game. Merge Games gave up on SunnySide on console way too early, enough to make Aftabi Games split from that company. SunnySide could've been something better with a bit more investment and manpower. Sometimes, big game publishers really fuck up.
https://store.steampowered.com/news/app/1846720/view/501698646945826413?l=english
Hi everyone, We want to thank you all for supporting Pixelshire through the years. To everyone who’s been patient, supportive, or offered constructive feedback — thank you. It means so much to us. Launch has not gone the way we all had hoped, and we take full responsibility for that. After various playtests, we thought Pixelshire was in good shape to release, but clearly, we were wrong. In hindsight, it would have been better to stay with our original Early Access plan.
Bramble: The Mountain King is like if Little Nightmares were a touching (yet still gruesome) swedish fairytale. Most of the game is sneaking, hiding, and puzzle platforming through fantasy landscapes peopled by gnomes, trolls, and other mythic creatures, with a periodic boss fight. The environments are beautiful and detailed, and the music and sound effects fit perfectly. The art style makes it difficult to tell sometimes what's decorative and what's supposed to be interactible, which can be pretty frustrating when there's exactly one way to progress. The controls are kind of mushy, particularly during boss encounters when you have limited time to dodge/hide/etc. Bramble was fun and tense and creepy and pretty