Who wants a smart build options detection for their projects? 🛠️ I bet you do!

https://github.com/godotengine/godot/pull/103719

#GodotEngine #LoneWolfTechnology #W4Games

Make build profile project detection also set build options by YeldhamDev · Pull Request #103719 · godotengine/godot

Currently, the build profile editor only updates the used classes when attempting to detect from the project. This PR makes so that the other settings are also updated from the project information ...

GitHub

Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your #GodotEngine templates without them now!

https://github.com/godotengine/godot/pull/103373

#LoneWolfTechnology #W4Games

Allow to compile templates without physics servers by YeldhamDev · Pull Request #103373 · godotengine/godot

This one was prickly. Physics is entrenched around several parts of the engine, but here it is, the ability to compile it without any physics at all! Well, for the most part: Only template builds....

GitHub

I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶

Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the compatibility renderer:

https://github.com/godotengine/godot/pull/103100

Allow to disable `RenderingDevice` and/or its renderers while compiling by YeldhamDev · Pull Request #103100 · godotengine/godot

This PR makes so that the engine can be compiled without RenderingDevice, and/or the renderers that make use of it (Forward+ and Mobile). This allows for builds that only make use of the compatibil...

GitHub

Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well...

https://github.com/godotengine/godot/pull/100470

#GodotEngine #LoneWolfTechnology #W4Games

Add selection box movement/scaling to the animation bezier editor by YeldhamDev · Pull Request #100470 · godotengine/godot

Implements godotengine/godot-proposals#3532 for the bezier editor. Screencast_20241216_114037.webm Sponsored By: 🐺 Lone Wolf Technology / 🍀 W4 Games.

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Make Inspector search inside sub-resources by YeldhamDev · Pull Request #99966 · godotengine/godot

This allows the inspector to search the properties of sub-resources (and the sub-resources of those as well), and keep them visible if they match the filter. Screencast_20241203_...

GitHub

An improvement for the runtime selection: *multi* selection!

https://github.com/godotengine/godot/pull/99680

#GodotEngine #LoneWolfTechnology #W4Games

Allow to select multiple remote nodes at runtime by YeldhamDev · Pull Request #99680 · godotengine/godot

Screencast_20241125_111648.webm Features Implemented Multi selection of multiple nodes, even if from different types. The properties shown in the inspector will be the ones share...

GitHub

Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻

https://github.com/godotengine/godot/pull/98710

#GodotEngine #LoneWolfTechnology #W4Games

Reload cached resources in runtime on file reimport by YeldhamDev · Pull Request #98710 · godotengine/godot

Fixes #93629. Sponsored By: 🐺 Lone Wolf Technology / 🍀 W4 Games.

GitHub

I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.

https://github.com/godotengine/godot/pull/98534

#GodotEngine #LoneWolfTechnology #W4Games

Make possible to scale multiple nodes at once in the canvas editor by YeldhamDev · Pull Request #98534 · godotengine/godot

This PR makes possible to change the scale of multiple selected canvas items at once: Screencast_20241025_163951.webm And adds some smaller improvements: Make ...

GitHub

Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒

https://github.com/godotengine/godot/pull/98074

#GodotEngine #LoneWolfTechnology #W4Games

Add a lock toggle to prevent involuntary bottom editor switching by YeldhamDev · Pull Request #98074 · godotengine/godot

This PR adds a lock button to the bottom panel, that when toggled, stops switching of one bottom editor to another. That means if you have the "Output" tab open, then you select a Animati...

GitHub
Make possible to favorite properties in the inspector by YeldhamDev · Pull Request #97415 · godotengine/godot

Closes godotengine/godot-proposals#4274. 2024-09-24.10-57-26.mp4 Limitations Incompatible with built-in scripts, as validating the favorites file with them in m...

GitHub