Random review time!
KreatureKind is a squad-based turn-based roguelike-like.
It has an unusual take on resistances / vulnerabilities. Health bars are segmented. Each segment is vulnerable to a particular damage/healing type. Damage/healing does not overflow into the next segment.
Each character always has a threat and a damage multipliers, but they feel less effectual than the usual taunts and strength buffs.
The music is okay.
The debate-as-combat theme is unusual. But Griftlands did it much better (imho).
If you like the artstyle then give it a go I guess. Or just play Griftlands.
#gaming #KreatureKind
KreatureKind is a squad-based turn-based roguelike-like.
It has an unusual take on resistances / vulnerabilities. Health bars are segmented. Each segment is vulnerable to a particular damage/healing type. Damage/healing does not overflow into the next segment.
Each character always has a threat and a damage multipliers, but they feel less effectual than the usual taunts and strength buffs.
The music is okay.
The debate-as-combat theme is unusual. But Griftlands did it much better (imho).
If you like the artstyle then give it a go I guess. Or just play Griftlands.
#gaming #KreatureKind



