Meet Johanna Pirker, our newly appointed professor of N-Dimensional User Experience in the latest NewIn episode. She researches how to design #ImmersiveEnvironments for learning, science, and industry: http://go.tum.de/704679

▶️ https://youtu.be/1wVVMqj_BCs

#AI #GameBasedLearning

📷A. Eckert
📹 ProLehre

Games as learning and working environments

In this episode of “NewIn,” we meet Johanna Pirker. As a professor of N-Dimensional User Experience, she researches how interactive, immersive…

Publication of the W3C Working Group Note: XR #Accessibility User Requirements (XAUR)
https://www.w3.org/TR/xaur/

> XR refers to hardware, applications, and techniques used for #VirtualReality or #ImmersiveEnvironments, augmented or mixed reality, and other related technologies.
https://lists.w3.org/Archives/Public/public-wai-announce/2021JulSep/0001.html

XR Accessibility User Requirements

This document lists user needs and requirements for people with disabilities when using virtual reality or immersive environments, augmented or mixed reality and other related technologies (XR). It first introduces a definition of XR as used throughout the document, then briefly outlines some uses of XR. It outlines the complexity of understanding XR, introduces some technical accessibility challenges such as the need for multi-modal support, synchronization of input and output devices and customization. It then outlines accessibility related user needs for XR and suggests subsequent requirements. This is followed by related work that may be helpful understanding the complex technical architecture and processes behind how XR environments are built and what may form the basis of a robust accessibility architecture.