So with client side scripting + server-side modding...
I thought about it and i think even with the client scripting there would frankly be stuff that falls through the gaps and you wont be able to predict with that architecture.
Like, any java conditional conceivable could trigger a player state/change/behaviour, and unless you can match the data needed in the visual scripting you'd have to wait for hytale devs to create a suitable node, which they may never get around to doing.
It's def not as bad as i was suspecting, but will have edge cases that naturally end up punishing the most unique or creative mods.
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