Catching an assist feels so especially satisfying in this game.

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That Grounded-Air-Dash I posted about yesterday lets you get safe-jumps off of oki that normally wouldn't allow you to.

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Here's some RC related movement tech. Air-Dash > RC lets you quickly move diagonally downward.

Jump > Assist > RC lets you short-hop. The input system is extremely prone to outputing Burst when you try to do this, so it's pretty risky to go for. I wouldn't recommend combining this with the previous technique, but you sure could try if you're crazy I guess. I didn't record anything to specifically show this but, Jump > Assist > RC can also be used to air-stall a tiny bit if used later in a jump.

This is probably a specifically designed mechanic rather than tech but, RC resets your air-actions.

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Here's some weird tech. 6236A+B / 4214A+B lets certain characters air-dash immediately from the ground. Oozora and Ookami can only do it forwards, while Hoshimachi can only do it backwards. This seems like it could enable some pretty nasty mixups.

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Combo off of counter-hit DP 🦆

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I'm not a big fan of Deadly Rave style supers, but here's a combo with one anyways.

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I wouldn't be surprised if a TOD is possible.

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Puppet characters are cool to me.

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If you described this character to me I probably wouldn't be that interested, but playing them feels awesome.

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Air Back-Throw

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