Raycasting character controller + terrain heightmap stamps
(from https://github.com/Roland09/Terrain-Stamps )

#threejs #r3f #helloterrain

Terrain raycasting API is working so well~ First time I've ever been able to embody a character and walk around one of my terrain scenes!

#threejs #r3f #helloterrain

I changed the backend of #HelloTerrain to use a texture atlas instead of a flat buffer, hopefully that will make it easier to interpolate between values, because I want to start putting trees and stuff on these terrains!

#threejs #r3f #webgpu

https://hello-terrain.kenny.wtf/docs/core/elevation-function

Frustum-culling now comes standard in the #HelloTerrain system~

I always enjoyed the debug demonstrations like these, now I get to make my own!

#threejs #webgpu #tsl #procgen