I don't think there's awfully much to say about Ritualist. It's just good. Having an easy mix of party-wide protection spirits and great damage output from offensive spirits makes it super smooth to play. Especially since a Factions character has relatively limited Hero access, and none at all on Shing Jea.
For the Assassin, I took them down A/R and Critical Strikes/Marksmanship. To mix it up, I did all the "profession sampler" questlines before committing to Ranger, and the lack of early access to Shadow Arts and Critical Strikes survivability and energy management definitely makes it rough. Once you have access to Critical Eye and the rest of your Shadow Arts tools though, Critical Bow is extremely safe, comfortable and easy to play. In some ways it feels slightly worse than the turbo blender damage pumping of daggers, but I'll take comfort any day.
The worst thing now is having to get halfway through Factions to get my greedy little mitts on Barrage, lol. I guess it's as bad for Ritualist since you don't get Signet of Spirits naturally until the storyline split.
I think after my Assassin finishes Shing Jea I'll move on to taking a Dervish through Istan, something I'm looking forward to. I've never played Dervish at all before, aside from a janky P/D scythe spammer I tried during Wayfarer's Reverie, which was awful to play due to no shadowstep balling.
#GuildWars1 #GuildWars
