Working on dialog interactions for my MUD engine, adjusting to the capabilities of the tested MUD clients.
xterm.js based clients like Lociterm or MudForge are still a bit buggy and in one case the unicode characters are not rendered very good, but all in all I am satisfied how this is coming along.

#graphicmud #indiedev #mud

Worked on my MUDs code to enhance playing experience with tilemaps. When you interact with stuff now (e.g. opening doors, getting items from containers) your avatar is walking to that object now before the command is executed - and with the "all." selector, it repeats the process for all items.

That all was possible by introducing a behaviour tree engine in the background and rewriting the commands to make use of it.

#mud #graphicmud #oldschool

Work in progress of the #GraphicMUD, my tile-map based #mud
I doubled the display size of the tiles to 32x32, which is an improvement - at least for my taste.
Added the option to the server to make the tilesize configurable.

Oh by the way ... the ship is a kind of placeholder for missing suitable tiles.

Project: https://www.graphicmud.com
Discord: https://discord.gg/GCBerexv

Graphic MUD

Graphic MUD