Ghost MMO’s devs talk pre-production of blue zones, red zones, and character progression in latest podcast | Massively Overpowered
Fantastic Pixel Castle’s Ghost MMO shares concept art of a desert biome and fiery faction characters | Massively Overpowered
MMO Project Ghost can be made faster than the ‘big boys’ for three reasons, says FPC’s Greg Street | Massively Overpowered
Greg Street talks about Project Ghost’s central city and its interplay with classes and missions | Massively Overpowered
Greg Street’s Ghost MMO readies for ‘very small’ external playtesting ‘in a couple of weeks’ | Massively Overpowered
Greg Street’s Ghost MMO devs talk community, quest design, open development, and the beginning of outside playtests | Massively Overpowered
Ghost MMO devs discuss ideas for the game’s crafted and randomly generated zone design | Massively Overpowered
Greg Street’s Fantastic Pixel Castle hints at the possibilities of its ‘Ghost’ MMO in hour-long Q&A | Massively Overpowered