Ghost MMO’s devs talk pre-production of blue zones, red zones, and character progression in latest podcast
🔗 https://massivelyop.com/2025/02/13/ghost-mmos-devs-talk-pre-production-of-blue-zones-red-zones-and-character-progression-in-latest-podcast
#GhostMMO #MMORPG
Ghost MMO’s devs talk pre-production of blue zones, red zones, and character progression in latest podcast | Massively Overpowered

Fantastic Pixel Castle’s Ghost MMO shares concept art of a desert biome and fiery faction characters | Massively Overpowered

MMO Project Ghost can be made faster than the ‘big boys’ for three reasons, says FPC’s Greg Street
🔗 https://massivelyop.com/2025/01/13/mmo-project-ghost-can-be-made-faster-than-the-big-boys-for-three-reasons-says-fpcs-greg-street
#ProjectGhost #GhostMMO
MMO Project Ghost can be made faster than the ‘big boys’ for three reasons, says FPC’s Greg Street | Massively Overpowered

Greg Street talks about Project Ghost’s central city and its interplay with classes and missions | Massively Overpowered

Greg Street’s Ghost MMO readies for ‘very small’ external playtesting ‘in a couple of weeks’
🔗 https://massivelyop.com/2024/08/29/greg-streets-ghost-mmo-readies-for-very-small-external-playtesting-in-a-couple-of-weeks
#Ghost #GhostMMO #GregStreet
Greg Street’s Ghost MMO readies for ‘very small’ external playtesting ‘in a couple of weeks’ | Massively Overpowered

Greg Street’s Ghost MMO devs talk community, quest design, open development, and the beginning of outside playtests | Massively Overpowered

Ghost MMO devs discuss ideas for the game’s crafted and randomly generated zone design | Massively Overpowered

Greg Street’s Fantastic Pixel Castle hints at the possibilities of its ‘Ghost’ MMO in hour-long Q&A | Massively Overpowered