Désolée, comme je revois les vidéos du playtest de « Get in the Car, Loser! » au moment de les publier, je n’arrête pas de penser au jeu ^^’.

Mais du coup : la quatrième et dernière partie du premier playtest est disponible ici : https://videos.pair2jeux.tube/w/d9ML7wc9a78BPPBfSV6v1F

#GetInTheCarLoser

GITCL playtest, episode 4

PeerTube
Get in the Car, Loser! The Fate of Another World - Original Soundtrack, by Christa Lee

5 track album

Christa Lee
GITCL playtest, episode 4

PeerTube

Question for everyone! Did you play to “Get in the Car, Loser!”?

https://loveconquersallgames.itch.io/getinthecarloser

#GetInTheCarLoser

Yes!
17.9%
No, but I’ve been meaning to.
12.5%
No, but I’ve heard about it.
25%
No, and I’ve never heard of it before.
44.6%
Poll ended at .
Get in the Car, Loser! by Love Conquers All Games

stylish and hot-blooded lesbian road trip RPG

itch.io
GITCL playtest, episode 3

PeerTube
GITCL playtest, episode 2

PeerTube

Having spent some time playing Get In The Car, Loser i think it has the same problem that Xenoblade has: inscrutable depth at its shallowest point.
The combat system seems fine, until you try and use it on purpose and then stuff stops being clear.

You've got functionally an Active Time Battle system, but also kinda not, its like a mix between ATB and WoW style MMOs where actions have cooldowns (except sometimes they don't or the cooldowns are put out of sight so you cant keep track of them or know if you're supposed to).
And all of the relevant UI elements are super far apart so you can't keep an eye on cooldowns and enemy health and enemy AI actions while maintaining a reasonable APM.

So I ended up doing what I assumed the system wanted me to do: use up all my actions ASAP, press the button that shifted me to the next set and use those ones ASAP too and then on the third trigger the big slow attack and what for its unskippable animation that doesn't seem to stop cooldown timers from running, but does cover the UI displaying them making it unclear if I can act during that window.

The whole thing ends up feeling like I'm doing it wrong and won't be able to work out what's correct cause the system fights against players making informed decisions. It smacks of play testers getting skillful and not noticing the design makes for a terrible tutorial.


#Get-in-the-car-loser #I-want-it-to-be-good #the-ui-has-such-immaculate-vibes-and-colours #but-its-impossible-to-read-at-a-glance #best-i-can-do-is-memorize-what-order-I've-got-the-actions-in-and-hope-its-a-good-one-for-every-fight

Our 4th episode is out now! Had a couple rounds and then some interesting topics came up that made for a good conversation. Also, gas from an app? HOW? Ok sure!

#GetintheCarLoser #LesbianGame #QueerGame #RPG #letsplay #youtube #indiegame

https://youtu.be/iMPnRz6iqOM

Let's Play Get in the Car, Loser! - Episode 4: One more stronger

YouTube

Let's Play: Get in the Car, Loser! Episode 3 is out now and we’re getting into it!! With the help of a guide, I’m getting to really like where this game is going.
#GetintheCarLoser #LesbianGame #QueerGame #RPG #letsplay #youtube

https://youtu.be/T-Z00YVy0r8

Let's Play Get in the Car, Loser! - Episode 3: We gain a new party member

YouTube
Here we go! Episode 2 is now live and this time, we’re almost getting used to this. #GetintheCarLoser #LesbianGame #QueerGame #RPG #letsplay #youtube #indiegame #indiedev
https://youtu.be/xKMefyF-PLA
Let's Play Get in the Car, Loser! - Episode 2: Getting Comfortable

YouTube