Made a videoplayer app for the #RaspberryPi 5 using #haxe #openfl #feathersUI and #hxvlc
It's quite a smooth experience.
And of course it runs on windows mac and other linux to :)
Made a videoplayer app for the #RaspberryPi 5 using #haxe #openfl #feathersUI and #hxvlc
It's quite a smooth experience.
And of course it runs on windows mac and other linux to :)
In collaboration with the Moonshine.dev team, a new visual form designer is now available for Feathers UI. Drag-and-drop GUI controls into containers (including nesting), edit common properties in the GUI, apply layouts (with percent sizing), and adjust font and background styles.
It generates MXHX markup, a new XML dialect for GUIs in Haxe, inspired by Adobe Flex's MXML, but targeted at Haxe instead of AS3.
https://feathersui.com/blog/2024/11/21/moonshine-dev-feathers-ui-drag-and-drop-visual-designer/
#Haxe #OpenFL #FeathersUI #MXHX #AS3 #AdobeFlex #ActionScript
Check out the new Feathers UI v1.3, with new Drag-and-Drop capabilities, the Collapsible component, a new optional dispose() method on all components, and ton of bug fixes.
https://feathersui.com/blog/2024/08/01/feathers-ui-version-1-3-haxe-openfl-release-announcement/
TilBuci is a software editing suite that allows you to create interactive content like narrative games and digital books. Built by Lucas Junqueira with #FeathersUI, #OpenFL, and #Haxe. It's free and #OpenSource!
Video:
https://www.youtube.com/watch?v=P1MxAHrJMMM
GitHub repo:
https://github.com/TilBuci/TilBuci
A few more #FeathersUI samples (compiled to SWF with Haxe) running on #Ruffle.
A minor graphical glitch in the TodoMVC sample (the select all arrow), but otherwise, looking really nice!
Just for fun: I prototyped a small reactive programming library for #FeathersUI, #OpenFL, and #Haxe. Not sure I'll do anything with it, but it was a fun exercise.
I wish the props didn't use reflection and were strictly checked at compile-time. However, I really like the state system — especially the transform() method that can convert a state value into a different type with a callback. Perfect for converting values into strings.
Another preview at the XML component format that I'm developing for #FeathersUI and #OpenFL. This screenshot shows a snippet that customizes the appearance of a RectangleSkin with a fill and border.
Yes, it's very verbose, and no, this absolutely won't be the recommended way to skin a component.
I'm just proud of how the XML format can even represent #Haxe enums with arguments. In this case, that includes FillStyle.Gradient, LineStyle.SolidColor, and GradientBoxTransform.RotateDegrees.
I've been working on a way to build custom components for #FeathersUI and #OpenFL using XML. I'm aiming for something very similar to #MXML in #ApacheFlex.
Last week, I finally compiled my first real sample component (after spending tons of time writing necessary low-level tests).
The XML code in the screenshot recreates one of the #FeathersUI samples that was originally written in #Haxe. The XML is parsed at compile-time with a Haxe build macro, which generates a class.