Made a videoplayer app for the #RaspberryPi 5 using #haxe #openfl #feathersUI and #hxvlc

It's quite a smooth experience.
And of course it runs on windows mac and other linux to :)

And here's a screenshot of the Moonshine.dev visual form designer for #FeathersUI, #OpenFL, and #Haxe.

In collaboration with the Moonshine.dev team, a new visual form designer is now available for Feathers UI. Drag-and-drop GUI controls into containers (including nesting), edit common properties in the GUI, apply layouts (with percent sizing), and adjust font and background styles.

It generates MXHX markup, a new XML dialect for GUIs in Haxe, inspired by Adobe Flex's MXML, but targeted at Haxe instead of AS3.

https://feathersui.com/blog/2024/11/21/moonshine-dev-feathers-ui-drag-and-drop-visual-designer/

#Haxe #OpenFL #FeathersUI #MXHX #AS3 #AdobeFlex #ActionScript

Moonshine.dev introduces a Feathers UI drag-and-drop visual designer and MXHX markup

Design GUIs with Feathers UI and MXHX

Check out the new Feathers UI v1.3, with new Drag-and-Drop capabilities, the Collapsible component, a new optional dispose() method on all components, and ton of bug fixes.

https://feathersui.com/blog/2024/08/01/feathers-ui-version-1-3-haxe-openfl-release-announcement/

#OpenFL #Haxe #FeathersUI #GUI

Feathers UI v1.3 — Drag-and-drop, Collapsible component, dispose() method, and tons of bugs fixed

The new Feathers UI v1.3.0 update is now officially available on Haxelib

TilBuci is a software editing suite that allows you to create interactive content like narrative games and digital books. Built by Lucas Junqueira with #FeathersUI, #OpenFL, and #Haxe. It's free and #OpenSource!

Video:

https://www.youtube.com/watch?v=P1MxAHrJMMM

GitHub repo:
https://github.com/TilBuci/TilBuci

TilBuci teaser

YouTube

A few more #FeathersUI samples (compiled to SWF with Haxe) running on #Ruffle.

A minor graphical glitch in the TodoMVC sample (the select all arrow), but otherwise, looking really nice!

Just for fun: I prototyped a small reactive programming library for #FeathersUI, #OpenFL, and #Haxe. Not sure I'll do anything with it, but it was a fun exercise.

I wish the props didn't use reflection and were strictly checked at compile-time. However, I really like the state system — especially the transform() method that can convert a state value into a different type with a callback. Perfect for converting values into strings.

Another preview at the XML component format that I'm developing for #FeathersUI and #OpenFL. This screenshot shows a snippet that customizes the appearance of a RectangleSkin with a fill and border.

Yes, it's very verbose, and no, this absolutely won't be the recommended way to skin a component.

I'm just proud of how the XML format can even represent #Haxe enums with arguments. In this case, that includes FillStyle.Gradient, LineStyle.SolidColor, and GradientBoxTransform.RotateDegrees.

I've been working on a way to build custom components for #FeathersUI and #OpenFL using XML. I'm aiming for something very similar to #MXML in #ApacheFlex.

Last week, I finally compiled my first real sample component (after spending tons of time writing necessary low-level tests).

The XML code in the screenshot recreates one of the #FeathersUI samples that was originally written in #Haxe. The XML is parsed at compile-time with a Haxe build macro, which generates a class.

Bring your designer's vision to life with the flexible skinning APIs in Feathers UI.
https://feathersui.com/learn/haxe-openfl/shape-skins/
#feathersui #haxe #openfl
Feathers UI

Cross-platform GUI components for creative projects on mobile, desktop, and web