FYI: Fable Compiler: Revitalizing F# with JavaScript & OCaml #shorts: Discover how OCaml's influence, along with the Fable compiler, has revitalized F#. Async's role and its spread through different programming language tiers are also explored. Check the 'History of Programming Languages' paper for more. #OCaml #FSharp #FableCompiler #Async #ProgrammingLanguages https://www.youtube.com/shorts/J_qm9CRUwN8
ICYMI: Fable Compiler: Revitalizing F# with JavaScript & OCaml #shorts: Discover how OCaml's influence, along with the Fable compiler, has revitalized F#. Async's role and its spread through different programming language tiers are also explored. Check the 'History of Programming Languages' paper for more. #OCaml #FSharp #FableCompiler #Async #ProgrammingLanguages https://www.youtube.com/shorts/J_qm9CRUwN8
Fable Compiler: Revitalizing F# with JavaScript & OCaml #shorts: Discover how OCaml's influence, along with the Fable compiler, has revitalized F#. Async's role and its spread through different programming language tiers are also explored. Check the 'History of Programming Languages' paper for more. #OCaml #FSharp #FableCompiler #Async #ProgrammingLanguages https://www.youtube.com/shorts/J_qm9CRUwN8

I was sniped into writing some rudimental bindings for @vuejs for the #FableCompiler
I'm amazed on how well Fable integrates with the ecosystem, you can use F# defined components in .vue files and .vue files in F# defined components

I don't plan to fully implement it (or a DSL like Feliz) as it is a responsibility I don't plan to bear with me right now, but it should be good enough for others to pick up and offer real Vue apps in F#
https://github.com/AngelMunoz/Vuoso

#fsharp #dotnet #webdev

Glutinum 0.11.0 is out, this is another huge release.

If you want the detailed changelog with examples, you can view it from Github:

https://github.com/glutinum-org/cli/blob/f0fafecf06ec129b5d06571eca9a12036d645bd3/CHANGELOG.md#0110

#fsharp #fablecompiler

cli/CHANGELOG.md at f0fafecf06ec129b5d06571eca9a12036d645bd3 ¡ glutinum-org/cli

Contribute to glutinum-org/cli development by creating an account on GitHub.

GitHub

Fable 4.23.0 is here 🎉

Rust users can enjoy more features and benefits from fixes.

TypeScript, code generation got severals fixes and JavaScript got a regression compared to Fable 2 fixed 😱.

We also welcome a new contributor ✨

#fsharp #fablecompiler

Fable.Form 5 is out 🎉

It is now easily extensible, UI agnostics, support more common HTML5 fields properties out of the box and improve the developer experience overall.

Check out this blog post for details

https://www.patreon.com/posts/fable-form-v5-of-114579171?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

#fsharp #fablecompiler

Join the core team at Amplifying F#

Contribute to F# and it's community through this wonderful initiative by Florian, Edgar, David and Jimmy, a model for Open Source community engagement! https://amplifyingfsharp.io/join-the-core/

#fsharp #fablecompiler

Join our core team | Amplifying F#

When using Fable.Form myself, I was always annoyed with the need to set information that I don't use, this will be improved in the next version. 🎉

Thanks to the new pipeline builder API for the attributes, you will only have to set the fields that you need.

#fsharp #fablecompiler

I always found it confusing to use `string * string list` to represent options of Select/Radio in Fable.Form.

It is not clear which string is the key or value. Next version will instead use an interface to make it more expressive.

#fsharp #fablecompiler