With #EverythingProceduralConference over and all the travel delays resolved, I'm left with mixed feelings.
Overall there were some amazing people there and it was nice hanging out with everyone, but most talks left me with a feeling of "Is that it?". I'm at an intermediate level with #houdini, yet it felt like I've seen and done some form of most of the things mentioned in the talks.
Or does all #gamedev related #procgen really boil down to "scatter some points and instance meshes on them"?