Dev Pile: Dev Pile 2025 Wrapup
As the year ends I try to take some time tro reflect on all the things I did in that time. This means that yes, there are a few posts these last few days that have been about looking at my work overall of the year, and maybe an attempt to encourage you to check out some free stuff to read that I think you’ll enjoy, but not here. No, the purpose of Dev Pile is to be a reflective process of – well, the point of Dev Pile is going to be one of the things this post is about in the whole of it, so perhaps I’m getting ahead of myself.
The original purpose of Dev Pile was to be something that I could integrate into my writing schedule that demanded an immediacy and ongoing engagement that also helped me to demonstrate how often and how regularly I was making games. I wanted to paper the record, and show that I wasn’t just theorising about games but the many different forms the work took. There are some good things about this process and some bad things, and I’d like to talk about them.
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https://press.invincible.ink/dev-pile-2025-53-dev-pile-2025-wrapup/ #DevPile2025

