Dev Pile: Moonshiners Lore Update
I’ve said that part of the problem with Moonshiners’ development, and why I resist the use of generative art in it, is that I want the conversation about Moonshiners to be about immersing in its world and playing within that world’s spaces. Most of what I’ve been writing on it in this blog has been the name of fully fleshing out and realising the mechanical complexity of the game, and even as-expertly-as-possible collapsing the art needs (which yes, I have done more of). What I haven’t done much of, not lately, is pen down the lore I have to fill this space. This is a reasonable part of the mechanical structure of the game! I need the lore to cohere to the demands of the mechanics, and that’s why beyond the broadest sense, I haven’t really done any of the hard definition that I would have rathered to do.
[…]
https://press.invincible.ink/dev-pile-moonshiners-lore-update/ #Moonshiners





