August 30, 2023 - Day 242 - NewPlay Review
Total NewPlays: 262
Game: Dead Bits
Platform: Steam
Release Date: Jun 8, 2014
Library Date: Jun 11, 2018
Unplayed: 1906d (5y2m19d)
Playtime: 16m
Dead Bits is a voxel-based FPS platformer, that is somehow less than the sum of its parts.
The game starts out with something that almost resembles a storyline, and then you find yourself in a series of brightly-coloured maps or dark tunnels with a torch, facing a a barrage of identical enemies whose health is represented by a number set in typeface from one of those "Free Font Downloads!" websites.
The platforms are hard to judge, and every death sees an unskippable cutscene as monsters gorge on your dead voxel body in black and white.
Your weapons are whatever each level sees fit to give you, and collected weapons don't carry forward between levels. There is no loot.
The melee weapon is an undefined chrome-wrapped long thing.
Guns are gun-ish shaped things.
The only goal is to kill enough monster shapes to get to the next level.
The absolute kicker was when quitting the game, it hung. As it had set itself to the front-most window, and prevented anything from being in front (like Steam, or the task manager!), I spent several minutes on top of that 15 minutes just trying to quit.
Dead Bits is nothing more than trading card fodder, a big:
1: Nope
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