Running a Minecraft server that uses the Flan mod?

This tutorial explains how to use datapacks to customize the messaging in Flan to create a unique experience.

https://gbti.network/minecraft/how-to-edit-flan-text-messages-in-minecraft

#Minecraft #FlanMod #Flan #Fabric #DataPacks

Tutorial: How to edit messages in Minecraft's Flan mod - GBTI Network

In this tutorial we show how to use datapacks to edit/override the default messaging of the Flan claims mod for Minecraft Java.

GBTI Network

Minecraft Datapacks are really cool, they just need a lot more work to be able to make them on level with mods and I will be willing to use them so much more.

#Minecraft #Datapacks #MinecraftJava #MinecraftDatapacks

https://github.com/SethBling/cbscript

SethBling's cbscript is one of the coolest things for making
#minecraft #datapacks ever definitely going to use it in the future when I need a datapack
GitHub - SethBling/cbscript: CBScript for Minecraft

CBScript for Minecraft. Contribute to SethBling/cbscript development by creating an account on GitHub.

GitHub
I'm trying to build a #modpack for #Minecraft that's also #SMP compliant, i.e run on a server with an arbitrary number of players.
What I want to do is have the players be spread like the
#Botania Garden of Glass mod does, or most other #skyblock mods for that matter. Have each player get their own place to do whatever they want or need to without having to fear interfering with anyone else, thus having them like 500 or even 1000 blocks apart from each other and world spawn.

The mod I use for controlling world generation or rather creating the players' "islands" unfortunately doesn't (yet) have a feature to give each player their own
#spawnpoint and unfortunately there doesn't seem to be a mod out there that can do so on its own. I know about the /spreadplayers command, but as far as I can see it will only work on players online at the particular moment the command is issued and cannot record any persistent data in the form of that a later joining player can get spread out based on the same rules relatively of the/a previous batch of players. That's not good enough.

My current state of thinking is diving into the realms of creating custom
#datapacks. The only issue with that I'm seeing is that they're apparently stateless so I can't just dump, say, an array of coordinates somewhere and each time a new player joins the server, they just get provided the next set of coords to make themselves at home. Just brute-force checking each set if there's already something/someone there seems very clumsy and not really elegant to me.
Though it does look like I could (ab)use the scoreboard system to keep track. Can anyone tell if I'm on the right track there, or even better, have an example handy where this or something using the same methods has already been done?

Just got back into #Minecraft and I'm amazed at all the cool things I've missed, especially with #DataPacks! I remember when there was a lot of buzz about an upcoming "plugin api" in Minecraft, and now it seems like that excitement has led to some incredible advancements.

Has anyone created a tool for translating or compiling data packs from a higher-level language? I find the data pack format pretty challenging to work with, so I'd love to hear about any resources or tips.