Once again, hit points are abstract.

And so his central argument here is that combat does not represent literal sword wounds every round. So hit points are a combination of things.

They represent physical toughness, yes, but also fatigue, near misses, armor damage, luck, positioning, morale. All of those things are folded into what a hit point represents.

Only the final blow is the true injury, okay, during um during combat.

So hit points can represent near misses. They can represent scratches, exhaustion, luck running out, all those things of when you lose hit points. That's kind of what they mean. Okay?

So it's not literal sword wounds, which I know a lot of people think that's what it means. (dra1) #DaddyRolledAOne #GaryGygax #AdAndD

AD&D was designed for campaigns, not heroes. (dra1) #DaddyRolledAOne #ADAndD

Overcoming a challenge is not just making a death save and then moving on.

It's thinking about how to avoid having to make that save in the first place because you figured something out to avoid the situation. That gives you that sense of accomplishment.

Rolling a 20 on a d20? You got lucky. That is not about player skill. (dad) #ADandD #RPG #DaddyRolledAOne