long ago I read an in-depth tech article about the development of an MMO which I was addicted to for a while (Dark Age of Camelot aka #DAoC) and they went into detail about how sticking with perfectly usable built-in Linux tools saved them immense amounts of dev time and money when scaling what was essentially a MUD into a massively multiplayer real-time 3D game. between that and seeing how Proxmox largely follows the same strategy with great success, it's left an impression on me about premature optimization, at least in the sysadmin domain. I still find it hard to resist when coding or doing many other things irl.

Je découvre ce mmo communautaire : DAOC Blackthorn

Il est en beta depuis septembre.

https://blackthorn-daoc.com

#daoc #gaming #mmo #mmo_rpg #beta

Blackthorn

Dark Age of Camelot brings three weeks of demonic invasions in its latest breach event
🔗 https://massivelyop.com/2025/10/17/dark-age-of-camelot-brings-three-weeks-of-demonic-invasions-in-its-latest-breach-event
#DAOC #MMORPG

And number 5 or 6? on my MMO wandering list, Dark Age of Camelot


#daoc
Dark Age of Camelot is running classic Valentine’s Day quests alongside the Golden Lovers event
🔗 https://massivelyop.com/2025/02/14/dark-age-of-camelot-is-running-classic-valentines-day-quests-alongside-the-golden-lovers-event
#DAOC #DarkAgeofCamelot
Dark Age of Camelot is running classic Valentine’s Day quests alongside the Golden Lovers event | Massively Overpowered

2025 jour 1, Tiko apprend les bases ⚔️ #DAoC
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