So why did #Squatter #BoardGame have a big impact on me? Hmm.
Partly because there just weren't many board games around, in my youth. Highly-produced board games were very sparse on the shelves, there certainly weren't board game sections in department stores.
So I think a big part of it might be: Unlike every other (again, not many) board games commercially produced and available to be discovered, in Australia at that time
this one was made in Australia, and made for Australians. I'd never seen anything like that before.
This was a new concept to me. #Australia #CulturalCringe is real: a huge proportion of "Australian culture" is imported wholesale from other countries and plonked in front of us to consume.
This was different, and even though I can't express why, it felt great.
