If anyone wants to try out my #CS50G final project, it is here: https://simmer.io/@ATB/defense50
It definitely wont work on mobile. And if you try the 'fullscreen' button then everything goes a bit wonky. But I didn't make it for the web, so I had to do a lot of quick fixes to get it playable. So... ya, know, don't judge too harshly.
My #CS50G final project is basically done I think.
I added some sound effects. I now have start, end states. And I added a couple more enemy types to keep it interesting through 10 waves.
The main thing to do next: write the readme.md.
I should be able to have this thing submitted within the next couple of days, I think!
Made a ton of progress on my #CS50G tower defense game. It ain't pretty, but I've got 3 enemy types and 4 turret types.
Really, I just have to make a start screen and end screen and I'm pretty much done.
Just finished the final lecture of #CS50G. It’s a guest lecture from a couple guys from Valve talking a bit about some of the technical challenges of making Portal.
It’s super interesting. Here is the link:
I guess I’m going to have to play Portal now.
Also, no assignment this week except building the Final Project (i.e. we have to build our own game from scratch). This could take a while, but I’ll share some updates along the way.
#CS50G Project 10 (Portal) submitted!
Another fairly easy one, which was mostly about playing around with ProBuilder in Unity. In the lecture, the instructor (Colton Ogden) even says that it shouldn't take more than an hour to complete.
That was the last of the regular projects, though the hard part (building a complete game from scratch) is on the horizon.
Project 9 (Dreadhalls) for #CS50G is submitted!
This one took a little more work, but nothing crazy. Unity definitely makes things a lot easier than LOVE2D (where you've basically got to code every little thing yourself). The trick with Unity is just *finding* certain things in their UI.