Day 6 of my 60 Days Game Development on Android 🎮

Added a simple floor to the scene and updated my Player script for left/right movement and jumping.

Testing on my phone is a bit tricky, but the foundation for movement and collisions is now in place.

Consistency is key—small wins every day build up to big progress. Onward to Day 7!

#BuiltFromMyPhone #60DaysGameDev #OnAndroid #Calchiwo #BuiltByWodi #BuildInPublic

Day 4 of my 60 Days Game Development on Android
Created my first scene today!
Added a CharacterBody2D node for my player and attached a Sprite2D so it shows up in the game.

Small step, but this is the foundation of every game.

Consistency is key; struggles and wins, both matter. See you in Day 5, where I’ll add simple player movement!

#BuiltFromMyPhone #60DaysGameDev #OnAndroid #Calchiwo #BuiltByWodi #BuildInPublic #IAmANigerianTeenTechEntrepreneur

Day 3 of my 60 Days Game Development 🎮 on Android 📱 Challenge

Today I took my time to understand the Godot 4 editor on my Android phone and learned about the 4 main panels: Scene, FileSystem, Game View, and Inspector.

At first, the editor looked really overwhelming, but now it feels less scary 👀.

I’m documenting the journey daily; sharing both struggles and progress. Stick around for Day 4.

#BuiltFromMyPhone #60DaysGameDev #OnAndroid #Calchiwo #BuildInPublic #BuiltByWodi