Finally, finally, finally, *Finally* got my game Beeswox up on itch.io, and just in time to add it to the Forever Open Source Jam no less. #Beeswox
3/3
Interestingly, even though I didn't keep these self-criticisms conciously in mind, I must have internalized them, because I've a addressed them all to one degree or another since I first wrote that note. I've gotten much less formal about rules design, I haven't gone on a "one true way" tirade in a while, and I even finally did my first self-publishing (#Beeswox available on itch.io now!). Still not doing as much real-play as I'd like, unfortunately.