Getting back to #EDCgame after a long hiatus. Aside from RL distractions, I'd been struggling getting up a debug dashboard to inspect and tune the simulation. I'm just not a front end guy.

Much like getting a level editor built for #voxxon, #claude was the perfect tool, scaffolding a dashboard in less than an hour, vs. the week or two I'd spent previously trying to do it by hand.

Now to back out my previous #flecs spike and put in #ArchECS based on my CitySim.js experiments.

Started on a spike porting a subset of the current simulation to #Flecs, see how I get along with the paradigm. Been deciding between #Flecs and #ArchECS and have settled on Flecs for now. We'll see how the .NET binding treat me and this way making a later switch to #swift would be less painful than if I went pure C# for the ECS. #edcgame