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I'm currently "working" on a toy 3d Vulkan Physx thingy. It has a simple raycast vehicle and I'm trying to replace it with the PhysX5 built in one (https://nvidia-omniverse.github.io/PhysX/physx/5.6.1/docs/Ve...)
I point it to example snippets and webdocumentation but the code it gens won't work at all, not even close
Opus4.6 is a tiny bit less wrong than Codex 5.4 xhigh, but still pretty useless.
So, after reading all the success stories here and everywhere, I'm wondering if I'm holding it wrong or if it just can't solve everything yet.