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Alea jacta est!
The Y Framework: Designing Games That Make Sense

v 1.0

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Mipmaps lies: How to Catch Your Textures in the Act

Mipmaps are like responsible adults of the texture world — they downscale themselves to save memory. Unfortunately, most of them are…

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Anyone at Develop: Brighton?
I will be around this afternoon.

"Lerp Smoothing is broken" is now live!! 🎉
❱❱ https://www.youtube.com/watch?v=LSNQuFEDOyQ

as a special thanks - patreon supporters also get access to the slides I made for this talk 💞
❱❱ https://www.patreon.com/posts/105228270

Lerp smoothing is broken

YouTube

@aras hah, yeah! I wanted to talk about smoothDamp and spring physics so bad but I couldn't fit it into the limited time ;-;

it's super fascinating comparing them side by side both mathematically and practically. like you say, using my expDecay function is easier because you don't need to track velocity as a state, but the nice thing with SmoothDamp is that it has one degree higher continuity (but now you need to keep a velocity state around)