I am unconvinced
I have used Swift (stopped about two years ago) and use Rust extensively these days.
People commenting here have mentioned the dreadful Xcode. But if you want to build systems on Apple, without investing a lot in setup, you are stuck with Xcode.
To be clear it's failures as an editor or build system are not the main problems with Xcode (albethey very frustrating when the intermittent problems show up) it is the abject failure of the tooling.
We never got the profiler to produce anything intelligible after days of trying, spread over several weeks.
SwiftUI is not part of the conversation here, and I limit the amount of UI building I do, but it shares all the problems of declarative UI frameworks - mainly "where is the code?". Debugging logic problems is nigh impossible in code you're unfamiliar with
The very worst part of Swift were the thread control. Trivial to overwrite shared memory, "DispatchQueus" (?IIRC?) are a thin wrap of fork, and do nothing but add complications
Swift is probably better than Objective C, the latter being from the 1980s, and things have moved on, if your target is iOS and friends, and you are sure you never want to port, then obeying Apple is a wise business decision. Other than that stay away from it. Use Go for most things, and Rust when you must