Wavedash

@wavedashdotcom
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Gaming reimagined for the modern web.
Wavedashhttps://wavedash.com

Created by students at USC, Conway's Game of Life becomes a bullet hell in Life of Game.

https://wavedash.com/games/life-of-game

ts-defold allows you to write your Defold game scripts in TypeScript.

https://github.com/ts-defold/create

Just a few hours left! Good luck to everyone putting the final polish on their #SpringJam26 projects!
A reminder of how to submit to #SpringJam26: publish your game to Wavedash, then post a publicly playable Wavedash link in the spring-jam-26 channel on Discord before 11:59 PM PST tonight.
The version of your game that you imagine in your head is always better than the version you ship. That's true for every game ever made. Ship anyway. The shipped version is the only one that exists.
We're in the final stretch of #SpringJam26! The last day of a jam is the day you find out what game you *actually* made.

Aground is a mining and crafting RPG that ramps from "survival on a beach" to raising dragons and launching into space. The sky is literally not the limit.

Play it now in your browser:
https://wavedash.com/games/aground

$4,150 still on the line in #SpringJam26. Eight winners. The theme is SHELTER. And the deadline is tomorrow night.
We picked SHELTER because it's the kind of theme that means something different to everyone. And we're already seeing that play out.

The category of "puzzle games that don't stress you out" is underserved. Carillion is easy to recommend.

https://wavedash.com/games/carillion-free