I've been working on a demo for procedural generation of landscapes: https://troido.nl/elaborate/
I'm happy with the progress and the results that I'm getting.
It is the next iteration of https://troido.nl/drainage/
The time complexity is `n*log(n)` where `n` is the number of nodes (approximately `(size / nodesize)^2`)
I'm happy with the progress and the results that I'm getting.
It is the next iteration of https://troido.nl/drainage/
The time complexity is `n*log(n)` where `n` is the number of nodes (approximately `(size / nodesize)^2`)
