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I've been working on a demo for procedural generation of landscapes: https://troido.nl/elaborate/
I'm happy with the progress and the results that I'm getting.
It is the next iteration of https://troido.nl/drainage/
The time complexity is `n*log(n)` where `n` is the number of nodes (approximately `(size / nodesize)^2`)
Elaborate

I made a new version of Cadastre.
The old Cadastre was a messy python script most of which I wrote in a single afternoon.
The new version is a a Haskell rewrite.
It runs much faster than the python version.
Public parcels, which never actually worked in the old version ,now work properly.

See also:
https://tilde.town/~troido/cadastre/
https://tilde.town/~troido/cadastre/town.html
https://github.com/jmdejong/cadastre https://tiny.tilde.website/media/DrqFsSofMpZDIzw-mws