Yeah my friend and I had a dedicated server for a while. Super easy. They even have a Linux binary.
Bro no, this is what they did to Cain in RoboCop 2
Yeah Sega of Japan, particularly Sonic Team, actively refused to provide STI (American dev team) with source code necessary to build the game
Valve removed it because it used official N64 APIs that Nintendo holds as classified information. I think if it had totally been bottom-up crafted from scratch, it would have survived. But Valve does NOT wanna deal with a Nintendo lawyer.
32GB could be useful if the bandwidth is fast enough to be suitable VRAM, because then you can run games that want 16GB allocated to the CPU without having a GPU performance drop
Not sure if I’d call this “peril…” Call me a boomer, but if killing deliberately addicting feedback loops spells peril for the industry, then the industry has lost the plot.
Yeah they used to ship Linux executables on the same disk for Unreal didn’t they?
Yes I too look nostalgically look back on my games having nothing but beep audio because I didn’t have one of three sound cards my chosen game decided to support